TrianGraphics was founded in 2004 and is
based in Berlin, Germany. The ownermanaged
company is operating on the Vis/Sim
market and is specialized on the generation of
databases for all types of real-time
simulations.
Besides the service of terrain generation,
TrianGraphics is developing the COTS
database generation system Trian3D Builder,
which came into the market 2006.
In addition to this strong technical background in software development and terrain
engineering, TrianGraphics also provides
design and modelling services by a young
talented team. By combining those skills
TrianGraphics can react flexibly on all
demands and can achieve optimal results
for a perfect virtual illusion.
Contact:Trian3D Builder
Trian3D Builder is a COTS tool for the automated generation of georeferenced terrains of arbitrary size and is mainly addressing companies of the simulation market. Unique selling points are ease of use, the generation of generic and geotypical terrains as well as complex roads for driving simulation.
Trian3D Builder offers comprehensive features required for the generation of geospecific correlated terrains optimized for real-time rendering. Additionally the geotypical and generic generation options provide independence from expensive input data. With its simple workflow and new use concept based on modular construction templates, Trian3D Builder is the first next generation terrain creation tool on the simulation market. Flexible licensing options with the choice for various feature/export upgrades, a short training period and an overall simplified tool chain help cut costs in the everyday production process.
Highlights:
Large-scale terrain generation with high-res insets optimized for real-time rendering
Comprehensive vector import, creation and editing features
Generation and placement of airports, buildings and bridges
Generation of complex road networks with crossings from real-world data for driving simulation
Geospecific, geotypical and generic texturing with automatic object placement
Various industry standard export formats (FLT/MFT, native OSG, GDB, VBS2, Steel Beasts Pro, FBX, OpenDrive...)
Interactive terrain editing in internal 3D viewer (WYSIWYG)